
Strength is also used to resist some special attacks and spells. Strength affects the damage the unit does in combat. Once Hit Points reach zero, the unit dies. The amount of damage the unit can take before dying. Scourge Lords that take control over a Giant Ant Hill will corrupt it and have it produce Scourge Ants. The ants are very dangerous, but their lair can be tagged by anyone to stop them from spawning. Giant Ant Hills, which spawn giant ants in large numbers. Pirate Ports are always guarded and can be used as a citadel. Pirate Ports, which spawn pirate ships as well as land bound roving bands of brigands.

Haunted cities are always guarded and can be flagged by everyone. Haunted Cities, which give rise to bands of undead and horrors from the Void. Usually the guards are lesser undead, but it is not uncommon to find one or more of the far more dangerous greater undead guarding them. Graveyards, which spawn bands of lesser undead to menace everything in sight. Brigand Lairs can be flagged by everyone.

Brigand lairs are often guarded, but if not, the inhabitants are probably somewhere close by. Brigands and scouts are stealthy and extremely aggressive and can be a nasty surprise for the unwary. Guard Towers can be used as citadels and can be flagged by everyone.īrigand Lairs, which spawn roving bands of brigands led by scouts. They spawn guard squads that will attack animals as well as brigands and players.

Guard Towers, are well defended outposts of human civilization. Occupying an Ancient Forest without flagging it will not stop it from spawning animals, which will then appear in adjacent squares. They cannot be flagged unless the player can gather herbs or fungi, use them as citadels or perform a suitable ritual. Ancient Forests are almost always guarded. Ancient Forests, which give birth to wandering stacks of forest animals.
